Death Stranding asked: what if walking simulators really tried to simulate walking? What if the worst thing the post apocalypse could offer was a nasty tumble with a lot of boxes clamped to your back? And now Overpass asks: what if getting stuck in the mud and stuck on rocks was really exciting, and while you did all that stuff a counter was ticking along in the corner driving you into a frenzy? Spintires was bold enough to ask: what if driving games were all about getting stuck in the mud and maybe moving a couple of feet every hour? It turned out this was thrilling. Spintires, Death Stranding, and now Overpass: I'm happy.Īll three games are sort of similar, it seems to me now. I love looking at the ground, so I'll take what I can get. That's if you consider three games to be a good outcome. As far as games are concerned, it's been a good few years for fans of looking at the ground.
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